On closer inspection, there seems to be a small table next to the giant stack, with a small fan on top. We can’t grab any of the Jenga pieces, nor does there seem to be much else going on in the room. We enter a room with a massive Jenga set and a doorway at the top. Here’s an example of one of the puzzles you will encounter: That doesn’t make them any less clever or make you feel less rewarded for solving them. One that really deserves to be played.Unlike Portal, environments are a little more open with you navigating your way through the dreams rather than having in-depth puzzle rooms. It’s a game with a clever narrative and a potentially important message, wrapped in a light, entertaining, first-person puzzle adventure. Superliminal does exceptional things with its puzzles, things that feel truly different despite wearing its influences on its sleeve. Luckily those awkward and frustrating moments make up just a fraction of a much greater whole. One in particular is really frustrating, as even when you’ve found the solution, it still doesn’t make sense and that removes any sense of accomplishment for that puzzle. Somewhat annoyingly, a few puzzles come along that feel almost random, having nothing to do with anything you’ve learned so far. The game normally introduces puzzle solutions organically, teaching you new techniques ahead of time, planting ideas in your head so you have an idea of what to do in the next area. One or two puzzles feel a bit harsh, almost going against the flow of the rest of the game. It rarely recycles ideas, always trying to do something new to keep your brain working, but that doesn’t mean that every new idea lands. You’ll certainly crack a smile, when things begin taking bizarre turns.Īnd those bizarre turns take you through some rather well-designed areas, during the game’s two hour length. Both of these characters, much like those of Valve’s puzzle classic (and its equally classic sequel), provide an insight into the game world, as well as great entertainment. Glenn Pierce, who is doing everything he can to find you within your dream world, in order to pull you back to the real world. Soon after, you come across old cassette players dotted throughout each area. Initially, a suspiciously computer-like, female voice (probably a nod to GLaDOS of Portal fame) echoes through the halls, trying to explain your situation while sometimes berating you. Superliminal’s narrative is fairly simple, but with great depth for those wanting to go looking for it. It really is a unique idea and that’s part of what makes the game so special. Drop it in this state and it will actually appear bigger within the environment. If you hold something close up, it looks larger. It’s all about perspective, as you can manipulate the size of objects simply by lining them up in the right way. Not necessarily because of their difficulty, but because of their scope and inventiveness. The puzzles here are interesting and often mind-boggling. But something clearly went wrong, and the only way out of this dream is to go deeper. Literally, your character is stuck inside a dream. In Superliminal, you’re trapped in a dream world. Its performance is essentially the same in handheld or docked, too, and it looks great either way. Not that the Switch version handles everything without issue, as the framerate does dip from time to time, but never enough to compromise the gameplay. It’s actually a super impressive feat, as some of the mind-bending puzzles seem like they would need a decent amount of grunt to work properly. Its unique brand of perspective-based puzzles, mixed with a narrative and style that conjures memories of Portal and The Stanley Parable, makes for a fun, thoughtful and sometimes humorous experience.Īnd the Nintendo Switch version is no different. I knew that going in, having played it previously on PC. Superliminal was released on PC on Novemand scored 8/10. Switch Re:port covers the Nintendo Switch version of a game.
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